C++ graph classunw_graph class (unweighted graph)Review/rate my new graph classImplementing graph searchGraph vertex class implementation with adjacency listsImplementing Directed and Undirected Graph in C++C++ Graph Class Implementation (adjacency list)Path Finding using Dynamic ProgrammingGraph represented by adjacency listJava Node class for a GraphGraph implementation from adjacency list

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C++ graph class


unw_graph class (unweighted graph)Review/rate my new graph classImplementing graph searchGraph vertex class implementation with adjacency listsImplementing Directed and Undirected Graph in C++C++ Graph Class Implementation (adjacency list)Path Finding using Dynamic ProgrammingGraph represented by adjacency listJava Node class for a GraphGraph implementation from adjacency list






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0












$begingroup$


What can be done better? My future plans is to implement algorithms such as: DFS, BFS, Prims, Dijkstra, Kruskal, ...




Faults I know of:



  • Not implementing rule of five


Vertex.h:



#pragma once

#include <iostream>
#include <unordered_map>

template<typename T>
class Vertex

public:
Vertex(const T& value);
~Vertex();

const T& value() const;

void add_edge_in(Vertex<T>* dest, int weight);
void add_edge_out(Vertex<T>* dest, int weight);
void remove_edge_in(Vertex<T>* dest);
void remove_edge_out(Vertex<T>* dest);
private:
template<typename T> friend std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs);

const T value_;
std::unordered_map<Vertex<T>*, int> edges_in_;
std::unordered_map<Vertex<T>*, int> edges_out_;
;

template<typename T>
Vertex<T>::Vertex(const T& value)
: value_(value)



/*
Removes all edges associated with this vertex
*/
template<typename T>
Vertex<T>::~Vertex<T>()

for (auto edge : edges_in_)

Vertex<T>* dest = edge.first;
dest->remove_edge_in(this);

for (auto edge : edges_out_)

Vertex<T>* dest = edge.first;
dest->remove_edge_out(this);



template<typename T>
const T& Vertex<T>::value() const

return value_;


template<typename T>
void Vertex<T>::add_edge_in(Vertex<T>* dest, int weight)

edges_in_.insert( dest, weight );


template<typename T>
void Vertex<T>::add_edge_out(Vertex<T>* dest, int weight)

edges_out_.insert( dest, weight );


template<typename T>
void Vertex<T>::remove_edge_in(Vertex<T>* dest)

edges_in_.erase(dest);


template<typename T>
void Vertex<T>::remove_edge_out(Vertex<T>* dest)

edges_out_.erase(dest);


template<typename T>
std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs)

out << "[" << rhs.value_ << "]:";
out << "rn";
out << "rnt EDGES_IN = ";
for (auto edge : rhs.edges_in_)

out << " (" << edge.first->value_ << ", " << edge.second << ")";

out << " ,";
out << "rnt EDGES_OUT = ";
for (auto edge : rhs.edges_out_)

out << " (" << edge.first->value_ << ", " << edge.second << ")";

out << " ";
out << "rn;";
return out;






Graph.h:



#pragma once

#include "Vertex.h"
#include <iostream>
#include <vector>

template<typename T>
class Graph

public:
Graph(const bool directed);
~Graph();

void print() const;
bool is_directed() const;

void add_vertex(const T&);
void remove_vertex(const T&);
void add_edge(const T&, const T&, int weight);
void remove_edge(const T&, const T&);
private:
Vertex<T>* get_vertex(const T&);

std::vector<Vertex<T>*> graph_;
const bool directed_;
;

template<typename T>
Graph<T>::Graph(const bool directed)
: directed_(directed)



template<typename T>
Graph<T>::~Graph()

for (Vertex<T>* v : graph_)

delete v;



template<typename T>
void Graph<T>::print() const

for (Vertex<T>* v : graph_)

std::cout << *v << std::endl;



template<typename T>
bool Graph<T>::is_directed() const

return directed_;


template<typename T>
void Graph<T>::add_vertex(const T& value)

graph_.push_back(new Vertex<T>(value));
return;


template<typename T>
void Graph<T>::remove_vertex(const T& value)

for (auto it = graph_.begin(); it != graph_.end(); ++it)

if ((*it)->value() == value)

delete *it;
graph_.erase(it);
return;




template<typename T>
void Graph<T>::add_edge(const T& src_value, const T& dest_value, int weight)

Vertex<T>* src = get_vertex(src_value);
Vertex<T>* dest = get_vertex(dest_value);

src->add_edge_out(dest, weight);
dest->add_edge_in(src, weight);

if (!directed_)

src->add_edge_in(dest, weight);
dest->add_edge_out(src, weight);



template<typename T>
void Graph<T>::remove_edge(const T& src_value, const T& dest_value)

Vertex<T>* src = get_vertex(src_value);
Vertex<T>* dest = get_vertex(dest_value);

src->remove_edge_out(dest);
dest->remove_edge_in(src);

if (!directed_)

src->remove_edge_in(dest);
dest->remove_edge_out(src);



template<typename T>
Vertex<T>* Graph<T>::get_vertex(const T& value)

for (Vertex<T>* v : graph_)

if (v->value() == value)

return v;


return nullptr;









share









$endgroup$


















    0












    $begingroup$


    What can be done better? My future plans is to implement algorithms such as: DFS, BFS, Prims, Dijkstra, Kruskal, ...




    Faults I know of:



    • Not implementing rule of five


    Vertex.h:



    #pragma once

    #include <iostream>
    #include <unordered_map>

    template<typename T>
    class Vertex

    public:
    Vertex(const T& value);
    ~Vertex();

    const T& value() const;

    void add_edge_in(Vertex<T>* dest, int weight);
    void add_edge_out(Vertex<T>* dest, int weight);
    void remove_edge_in(Vertex<T>* dest);
    void remove_edge_out(Vertex<T>* dest);
    private:
    template<typename T> friend std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs);

    const T value_;
    std::unordered_map<Vertex<T>*, int> edges_in_;
    std::unordered_map<Vertex<T>*, int> edges_out_;
    ;

    template<typename T>
    Vertex<T>::Vertex(const T& value)
    : value_(value)



    /*
    Removes all edges associated with this vertex
    */
    template<typename T>
    Vertex<T>::~Vertex<T>()

    for (auto edge : edges_in_)

    Vertex<T>* dest = edge.first;
    dest->remove_edge_in(this);

    for (auto edge : edges_out_)

    Vertex<T>* dest = edge.first;
    dest->remove_edge_out(this);



    template<typename T>
    const T& Vertex<T>::value() const

    return value_;


    template<typename T>
    void Vertex<T>::add_edge_in(Vertex<T>* dest, int weight)

    edges_in_.insert( dest, weight );


    template<typename T>
    void Vertex<T>::add_edge_out(Vertex<T>* dest, int weight)

    edges_out_.insert( dest, weight );


    template<typename T>
    void Vertex<T>::remove_edge_in(Vertex<T>* dest)

    edges_in_.erase(dest);


    template<typename T>
    void Vertex<T>::remove_edge_out(Vertex<T>* dest)

    edges_out_.erase(dest);


    template<typename T>
    std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs)

    out << "[" << rhs.value_ << "]:";
    out << "rn";
    out << "rnt EDGES_IN = ";
    for (auto edge : rhs.edges_in_)

    out << " (" << edge.first->value_ << ", " << edge.second << ")";

    out << " ,";
    out << "rnt EDGES_OUT = ";
    for (auto edge : rhs.edges_out_)

    out << " (" << edge.first->value_ << ", " << edge.second << ")";

    out << " ";
    out << "rn;";
    return out;






    Graph.h:



    #pragma once

    #include "Vertex.h"
    #include <iostream>
    #include <vector>

    template<typename T>
    class Graph

    public:
    Graph(const bool directed);
    ~Graph();

    void print() const;
    bool is_directed() const;

    void add_vertex(const T&);
    void remove_vertex(const T&);
    void add_edge(const T&, const T&, int weight);
    void remove_edge(const T&, const T&);
    private:
    Vertex<T>* get_vertex(const T&);

    std::vector<Vertex<T>*> graph_;
    const bool directed_;
    ;

    template<typename T>
    Graph<T>::Graph(const bool directed)
    : directed_(directed)



    template<typename T>
    Graph<T>::~Graph()

    for (Vertex<T>* v : graph_)

    delete v;



    template<typename T>
    void Graph<T>::print() const

    for (Vertex<T>* v : graph_)

    std::cout << *v << std::endl;



    template<typename T>
    bool Graph<T>::is_directed() const

    return directed_;


    template<typename T>
    void Graph<T>::add_vertex(const T& value)

    graph_.push_back(new Vertex<T>(value));
    return;


    template<typename T>
    void Graph<T>::remove_vertex(const T& value)

    for (auto it = graph_.begin(); it != graph_.end(); ++it)

    if ((*it)->value() == value)

    delete *it;
    graph_.erase(it);
    return;




    template<typename T>
    void Graph<T>::add_edge(const T& src_value, const T& dest_value, int weight)

    Vertex<T>* src = get_vertex(src_value);
    Vertex<T>* dest = get_vertex(dest_value);

    src->add_edge_out(dest, weight);
    dest->add_edge_in(src, weight);

    if (!directed_)

    src->add_edge_in(dest, weight);
    dest->add_edge_out(src, weight);



    template<typename T>
    void Graph<T>::remove_edge(const T& src_value, const T& dest_value)

    Vertex<T>* src = get_vertex(src_value);
    Vertex<T>* dest = get_vertex(dest_value);

    src->remove_edge_out(dest);
    dest->remove_edge_in(src);

    if (!directed_)

    src->remove_edge_in(dest);
    dest->remove_edge_out(src);



    template<typename T>
    Vertex<T>* Graph<T>::get_vertex(const T& value)

    for (Vertex<T>* v : graph_)

    if (v->value() == value)

    return v;


    return nullptr;









    share









    $endgroup$














      0












      0








      0





      $begingroup$


      What can be done better? My future plans is to implement algorithms such as: DFS, BFS, Prims, Dijkstra, Kruskal, ...




      Faults I know of:



      • Not implementing rule of five


      Vertex.h:



      #pragma once

      #include <iostream>
      #include <unordered_map>

      template<typename T>
      class Vertex

      public:
      Vertex(const T& value);
      ~Vertex();

      const T& value() const;

      void add_edge_in(Vertex<T>* dest, int weight);
      void add_edge_out(Vertex<T>* dest, int weight);
      void remove_edge_in(Vertex<T>* dest);
      void remove_edge_out(Vertex<T>* dest);
      private:
      template<typename T> friend std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs);

      const T value_;
      std::unordered_map<Vertex<T>*, int> edges_in_;
      std::unordered_map<Vertex<T>*, int> edges_out_;
      ;

      template<typename T>
      Vertex<T>::Vertex(const T& value)
      : value_(value)



      /*
      Removes all edges associated with this vertex
      */
      template<typename T>
      Vertex<T>::~Vertex<T>()

      for (auto edge : edges_in_)

      Vertex<T>* dest = edge.first;
      dest->remove_edge_in(this);

      for (auto edge : edges_out_)

      Vertex<T>* dest = edge.first;
      dest->remove_edge_out(this);



      template<typename T>
      const T& Vertex<T>::value() const

      return value_;


      template<typename T>
      void Vertex<T>::add_edge_in(Vertex<T>* dest, int weight)

      edges_in_.insert( dest, weight );


      template<typename T>
      void Vertex<T>::add_edge_out(Vertex<T>* dest, int weight)

      edges_out_.insert( dest, weight );


      template<typename T>
      void Vertex<T>::remove_edge_in(Vertex<T>* dest)

      edges_in_.erase(dest);


      template<typename T>
      void Vertex<T>::remove_edge_out(Vertex<T>* dest)

      edges_out_.erase(dest);


      template<typename T>
      std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs)

      out << "[" << rhs.value_ << "]:";
      out << "rn";
      out << "rnt EDGES_IN = ";
      for (auto edge : rhs.edges_in_)

      out << " (" << edge.first->value_ << ", " << edge.second << ")";

      out << " ,";
      out << "rnt EDGES_OUT = ";
      for (auto edge : rhs.edges_out_)

      out << " (" << edge.first->value_ << ", " << edge.second << ")";

      out << " ";
      out << "rn;";
      return out;






      Graph.h:



      #pragma once

      #include "Vertex.h"
      #include <iostream>
      #include <vector>

      template<typename T>
      class Graph

      public:
      Graph(const bool directed);
      ~Graph();

      void print() const;
      bool is_directed() const;

      void add_vertex(const T&);
      void remove_vertex(const T&);
      void add_edge(const T&, const T&, int weight);
      void remove_edge(const T&, const T&);
      private:
      Vertex<T>* get_vertex(const T&);

      std::vector<Vertex<T>*> graph_;
      const bool directed_;
      ;

      template<typename T>
      Graph<T>::Graph(const bool directed)
      : directed_(directed)



      template<typename T>
      Graph<T>::~Graph()

      for (Vertex<T>* v : graph_)

      delete v;



      template<typename T>
      void Graph<T>::print() const

      for (Vertex<T>* v : graph_)

      std::cout << *v << std::endl;



      template<typename T>
      bool Graph<T>::is_directed() const

      return directed_;


      template<typename T>
      void Graph<T>::add_vertex(const T& value)

      graph_.push_back(new Vertex<T>(value));
      return;


      template<typename T>
      void Graph<T>::remove_vertex(const T& value)

      for (auto it = graph_.begin(); it != graph_.end(); ++it)

      if ((*it)->value() == value)

      delete *it;
      graph_.erase(it);
      return;




      template<typename T>
      void Graph<T>::add_edge(const T& src_value, const T& dest_value, int weight)

      Vertex<T>* src = get_vertex(src_value);
      Vertex<T>* dest = get_vertex(dest_value);

      src->add_edge_out(dest, weight);
      dest->add_edge_in(src, weight);

      if (!directed_)

      src->add_edge_in(dest, weight);
      dest->add_edge_out(src, weight);



      template<typename T>
      void Graph<T>::remove_edge(const T& src_value, const T& dest_value)

      Vertex<T>* src = get_vertex(src_value);
      Vertex<T>* dest = get_vertex(dest_value);

      src->remove_edge_out(dest);
      dest->remove_edge_in(src);

      if (!directed_)

      src->remove_edge_in(dest);
      dest->remove_edge_out(src);



      template<typename T>
      Vertex<T>* Graph<T>::get_vertex(const T& value)

      for (Vertex<T>* v : graph_)

      if (v->value() == value)

      return v;


      return nullptr;









      share









      $endgroup$




      What can be done better? My future plans is to implement algorithms such as: DFS, BFS, Prims, Dijkstra, Kruskal, ...




      Faults I know of:



      • Not implementing rule of five


      Vertex.h:



      #pragma once

      #include <iostream>
      #include <unordered_map>

      template<typename T>
      class Vertex

      public:
      Vertex(const T& value);
      ~Vertex();

      const T& value() const;

      void add_edge_in(Vertex<T>* dest, int weight);
      void add_edge_out(Vertex<T>* dest, int weight);
      void remove_edge_in(Vertex<T>* dest);
      void remove_edge_out(Vertex<T>* dest);
      private:
      template<typename T> friend std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs);

      const T value_;
      std::unordered_map<Vertex<T>*, int> edges_in_;
      std::unordered_map<Vertex<T>*, int> edges_out_;
      ;

      template<typename T>
      Vertex<T>::Vertex(const T& value)
      : value_(value)



      /*
      Removes all edges associated with this vertex
      */
      template<typename T>
      Vertex<T>::~Vertex<T>()

      for (auto edge : edges_in_)

      Vertex<T>* dest = edge.first;
      dest->remove_edge_in(this);

      for (auto edge : edges_out_)

      Vertex<T>* dest = edge.first;
      dest->remove_edge_out(this);



      template<typename T>
      const T& Vertex<T>::value() const

      return value_;


      template<typename T>
      void Vertex<T>::add_edge_in(Vertex<T>* dest, int weight)

      edges_in_.insert( dest, weight );


      template<typename T>
      void Vertex<T>::add_edge_out(Vertex<T>* dest, int weight)

      edges_out_.insert( dest, weight );


      template<typename T>
      void Vertex<T>::remove_edge_in(Vertex<T>* dest)

      edges_in_.erase(dest);


      template<typename T>
      void Vertex<T>::remove_edge_out(Vertex<T>* dest)

      edges_out_.erase(dest);


      template<typename T>
      std::ostream& operator<<(std::ostream& out, const Vertex<T>& rhs)

      out << "[" << rhs.value_ << "]:";
      out << "rn";
      out << "rnt EDGES_IN = ";
      for (auto edge : rhs.edges_in_)

      out << " (" << edge.first->value_ << ", " << edge.second << ")";

      out << " ,";
      out << "rnt EDGES_OUT = ";
      for (auto edge : rhs.edges_out_)

      out << " (" << edge.first->value_ << ", " << edge.second << ")";

      out << " ";
      out << "rn;";
      return out;






      Graph.h:



      #pragma once

      #include "Vertex.h"
      #include <iostream>
      #include <vector>

      template<typename T>
      class Graph

      public:
      Graph(const bool directed);
      ~Graph();

      void print() const;
      bool is_directed() const;

      void add_vertex(const T&);
      void remove_vertex(const T&);
      void add_edge(const T&, const T&, int weight);
      void remove_edge(const T&, const T&);
      private:
      Vertex<T>* get_vertex(const T&);

      std::vector<Vertex<T>*> graph_;
      const bool directed_;
      ;

      template<typename T>
      Graph<T>::Graph(const bool directed)
      : directed_(directed)



      template<typename T>
      Graph<T>::~Graph()

      for (Vertex<T>* v : graph_)

      delete v;



      template<typename T>
      void Graph<T>::print() const

      for (Vertex<T>* v : graph_)

      std::cout << *v << std::endl;



      template<typename T>
      bool Graph<T>::is_directed() const

      return directed_;


      template<typename T>
      void Graph<T>::add_vertex(const T& value)

      graph_.push_back(new Vertex<T>(value));
      return;


      template<typename T>
      void Graph<T>::remove_vertex(const T& value)

      for (auto it = graph_.begin(); it != graph_.end(); ++it)

      if ((*it)->value() == value)

      delete *it;
      graph_.erase(it);
      return;




      template<typename T>
      void Graph<T>::add_edge(const T& src_value, const T& dest_value, int weight)

      Vertex<T>* src = get_vertex(src_value);
      Vertex<T>* dest = get_vertex(dest_value);

      src->add_edge_out(dest, weight);
      dest->add_edge_in(src, weight);

      if (!directed_)

      src->add_edge_in(dest, weight);
      dest->add_edge_out(src, weight);



      template<typename T>
      void Graph<T>::remove_edge(const T& src_value, const T& dest_value)

      Vertex<T>* src = get_vertex(src_value);
      Vertex<T>* dest = get_vertex(dest_value);

      src->remove_edge_out(dest);
      dest->remove_edge_in(src);

      if (!directed_)

      src->remove_edge_in(dest);
      dest->remove_edge_out(src);



      template<typename T>
      Vertex<T>* Graph<T>::get_vertex(const T& value)

      for (Vertex<T>* v : graph_)

      if (v->value() == value)

      return v;


      return nullptr;







      c++ beginner graph





      share












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      asked 2 mins ago









      user644361user644361

      774




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