How to write an efficient code for the following tic-tac-toe game?Tic-Tac-Toe solverMinimax for Tic-Tac-ToeSimple class-oriented Tic Tac Toe game in C++Recursive Tic-Tac-Toe Solver in PythonUltimate Tic Tac Toe A.K.A. Tic TacticsTic Tac Toe game tree generator minimaxDesign Tic tac toe gameModularized Tic Tac Toe in CReproducing the known results for random tic tac toe play using PythonTic-Tac-Toe with React hooks
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How to write an efficient code for the following tic-tac-toe game?
Tic-Tac-Toe solverMinimax for Tic-Tac-ToeSimple class-oriented Tic Tac Toe game in C++Recursive Tic-Tac-Toe Solver in PythonUltimate Tic Tac Toe A.K.A. Tic TacticsTic Tac Toe game tree generator minimaxDesign Tic tac toe gameModularized Tic Tac Toe in CReproducing the known results for random tic tac toe play using PythonTic-Tac-Toe with React hooks
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I have written a code for a tic-tac-toe game and it works well. But, I don't know whether it is an efficient one. Any help on how to optimize it?
def restart():
num=[0 for i in range(9)]
board=[" " for i in range(9)]
a=2
start(board,a,num)
def wincheck(t):
for i in range(8):
if t[win[i][0]]==t[win[i][1]] and t[win[i][0]]==t[win[i][2]] and
t[win[i][1]]==t[win[i][2]] and t[win[i][0]]!=" ":
if t[win[i][0]]=="X":
print("Player 1 wins")
else:
print("Player 2 wins")
playa = input("Do you want to play again? Y/N")
if playa.lower() == "y":
restart()
else:
exit(0)
def display_board(t,a,num):
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[6],t[7],t[8]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[3],t[4],t[5]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[0],t[1],t[2]))
print( " "*3+'|'+" "*3+'|'+" "*3)
wincheck(t)
if 0 not in num:
print("Draw")
restart()
start(t,a,num)
def start(board,a,num):
if a%2==0:
p1n=int(input("Player 1, Enter a number from 1 to 9"))
if p1n not in num:
num[p1n-1]=p1n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p1n-1]="X"
a=a+1
display_board(board,a,num)
else:
p2n=int(input("Player 2, Enter a number from 1 to 9"))
if p2n not in num:
num[p2n-1]=p2n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p2n-1]="O"
a=a+1
display_board(board,a,num)
a=2
board=[" " for i in range(9)]
num=[0 for i in range(9)]
win = [[0,1,2],[3,4,5],[6,7,8],[0,4,8],[6,4,2],[6,3,0],[7,4,1],[8,5,2]]
start(board,a,num)
python-3.x tic-tac-toe
New contributor
$endgroup$
add a comment |
$begingroup$
I have written a code for a tic-tac-toe game and it works well. But, I don't know whether it is an efficient one. Any help on how to optimize it?
def restart():
num=[0 for i in range(9)]
board=[" " for i in range(9)]
a=2
start(board,a,num)
def wincheck(t):
for i in range(8):
if t[win[i][0]]==t[win[i][1]] and t[win[i][0]]==t[win[i][2]] and
t[win[i][1]]==t[win[i][2]] and t[win[i][0]]!=" ":
if t[win[i][0]]=="X":
print("Player 1 wins")
else:
print("Player 2 wins")
playa = input("Do you want to play again? Y/N")
if playa.lower() == "y":
restart()
else:
exit(0)
def display_board(t,a,num):
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[6],t[7],t[8]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[3],t[4],t[5]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[0],t[1],t[2]))
print( " "*3+'|'+" "*3+'|'+" "*3)
wincheck(t)
if 0 not in num:
print("Draw")
restart()
start(t,a,num)
def start(board,a,num):
if a%2==0:
p1n=int(input("Player 1, Enter a number from 1 to 9"))
if p1n not in num:
num[p1n-1]=p1n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p1n-1]="X"
a=a+1
display_board(board,a,num)
else:
p2n=int(input("Player 2, Enter a number from 1 to 9"))
if p2n not in num:
num[p2n-1]=p2n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p2n-1]="O"
a=a+1
display_board(board,a,num)
a=2
board=[" " for i in range(9)]
num=[0 for i in range(9)]
win = [[0,1,2],[3,4,5],[6,7,8],[0,4,8],[6,4,2],[6,3,0],[7,4,1],[8,5,2]]
start(board,a,num)
python-3.x tic-tac-toe
New contributor
$endgroup$
add a comment |
$begingroup$
I have written a code for a tic-tac-toe game and it works well. But, I don't know whether it is an efficient one. Any help on how to optimize it?
def restart():
num=[0 for i in range(9)]
board=[" " for i in range(9)]
a=2
start(board,a,num)
def wincheck(t):
for i in range(8):
if t[win[i][0]]==t[win[i][1]] and t[win[i][0]]==t[win[i][2]] and
t[win[i][1]]==t[win[i][2]] and t[win[i][0]]!=" ":
if t[win[i][0]]=="X":
print("Player 1 wins")
else:
print("Player 2 wins")
playa = input("Do you want to play again? Y/N")
if playa.lower() == "y":
restart()
else:
exit(0)
def display_board(t,a,num):
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[6],t[7],t[8]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[3],t[4],t[5]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[0],t[1],t[2]))
print( " "*3+'|'+" "*3+'|'+" "*3)
wincheck(t)
if 0 not in num:
print("Draw")
restart()
start(t,a,num)
def start(board,a,num):
if a%2==0:
p1n=int(input("Player 1, Enter a number from 1 to 9"))
if p1n not in num:
num[p1n-1]=p1n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p1n-1]="X"
a=a+1
display_board(board,a,num)
else:
p2n=int(input("Player 2, Enter a number from 1 to 9"))
if p2n not in num:
num[p2n-1]=p2n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p2n-1]="O"
a=a+1
display_board(board,a,num)
a=2
board=[" " for i in range(9)]
num=[0 for i in range(9)]
win = [[0,1,2],[3,4,5],[6,7,8],[0,4,8],[6,4,2],[6,3,0],[7,4,1],[8,5,2]]
start(board,a,num)
python-3.x tic-tac-toe
New contributor
$endgroup$
I have written a code for a tic-tac-toe game and it works well. But, I don't know whether it is an efficient one. Any help on how to optimize it?
def restart():
num=[0 for i in range(9)]
board=[" " for i in range(9)]
a=2
start(board,a,num)
def wincheck(t):
for i in range(8):
if t[win[i][0]]==t[win[i][1]] and t[win[i][0]]==t[win[i][2]] and
t[win[i][1]]==t[win[i][2]] and t[win[i][0]]!=" ":
if t[win[i][0]]=="X":
print("Player 1 wins")
else:
print("Player 2 wins")
playa = input("Do you want to play again? Y/N")
if playa.lower() == "y":
restart()
else:
exit(0)
def display_board(t,a,num):
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[6],t[7],t[8]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[3],t[4],t[5]))
print( " "*3+'|'+" "*3+'|'+" "*3)
print("-"*11)
print( " "*3+'|'+" "*3+'|'+" "*3)
print("0:^3|1:^3|2:^3".format(t[0],t[1],t[2]))
print( " "*3+'|'+" "*3+'|'+" "*3)
wincheck(t)
if 0 not in num:
print("Draw")
restart()
start(t,a,num)
def start(board,a,num):
if a%2==0:
p1n=int(input("Player 1, Enter a number from 1 to 9"))
if p1n not in num:
num[p1n-1]=p1n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p1n-1]="X"
a=a+1
display_board(board,a,num)
else:
p2n=int(input("Player 2, Enter a number from 1 to 9"))
if p2n not in num:
num[p2n-1]=p2n
print(num)
else:
print("Please enter in a free space")
start(board,a,num)
board[p2n-1]="O"
a=a+1
display_board(board,a,num)
a=2
board=[" " for i in range(9)]
num=[0 for i in range(9)]
win = [[0,1,2],[3,4,5],[6,7,8],[0,4,8],[6,4,2],[6,3,0],[7,4,1],[8,5,2]]
start(board,a,num)
python-3.x tic-tac-toe
python-3.x tic-tac-toe
New contributor
New contributor
New contributor
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IrfanIrfan
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