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Deep copy of an unknown(ish) type in a templated linked list














0












$begingroup$


I have a templated linked list (Inventory), and I have instantiated a inventory object of type Item *



Inventory<Item*> myinv;


Item is an abstract base class, I have two other classes, Weapon and Armor which both publicly derive from the Item ABC.



I have instantiated a Weapon object:



Weapon * frost = new Weapon("Weapon", 100, 0.01, 100);


I have used my function PushFront(const T & data)



myinv.PushFront(frost);


The function copies over the pointer to said data into the new nodes m_data, instead of doing a deep copy



template<class T>
inline void Inventory<T>::PushFront(const T & data)
{

Node<T> * nn = new Node<T>;

nn->m_data = data; //Copies over pointer instead of calling an overloaded assignment operator

m_count += 1;
.
.
.


I cannot for the life of me figure out the syntax to get it to use an overloaded assignment operator, I can post more code to those of you that need it.



Thank you for any help.









share







New contributor




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Check out our Code of Conduct.







$endgroup$
















    0












    $begingroup$


    I have a templated linked list (Inventory), and I have instantiated a inventory object of type Item *



    Inventory<Item*> myinv;


    Item is an abstract base class, I have two other classes, Weapon and Armor which both publicly derive from the Item ABC.



    I have instantiated a Weapon object:



    Weapon * frost = new Weapon("Weapon", 100, 0.01, 100);


    I have used my function PushFront(const T & data)



    myinv.PushFront(frost);


    The function copies over the pointer to said data into the new nodes m_data, instead of doing a deep copy



    template<class T>
    inline void Inventory<T>::PushFront(const T & data)
    {

    Node<T> * nn = new Node<T>;

    nn->m_data = data; //Copies over pointer instead of calling an overloaded assignment operator

    m_count += 1;
    .
    .
    .


    I cannot for the life of me figure out the syntax to get it to use an overloaded assignment operator, I can post more code to those of you that need it.



    Thank you for any help.









    share







    New contributor




    Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      0












      0








      0





      $begingroup$


      I have a templated linked list (Inventory), and I have instantiated a inventory object of type Item *



      Inventory<Item*> myinv;


      Item is an abstract base class, I have two other classes, Weapon and Armor which both publicly derive from the Item ABC.



      I have instantiated a Weapon object:



      Weapon * frost = new Weapon("Weapon", 100, 0.01, 100);


      I have used my function PushFront(const T & data)



      myinv.PushFront(frost);


      The function copies over the pointer to said data into the new nodes m_data, instead of doing a deep copy



      template<class T>
      inline void Inventory<T>::PushFront(const T & data)
      {

      Node<T> * nn = new Node<T>;

      nn->m_data = data; //Copies over pointer instead of calling an overloaded assignment operator

      m_count += 1;
      .
      .
      .


      I cannot for the life of me figure out the syntax to get it to use an overloaded assignment operator, I can post more code to those of you that need it.



      Thank you for any help.









      share







      New contributor




      Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have a templated linked list (Inventory), and I have instantiated a inventory object of type Item *



      Inventory<Item*> myinv;


      Item is an abstract base class, I have two other classes, Weapon and Armor which both publicly derive from the Item ABC.



      I have instantiated a Weapon object:



      Weapon * frost = new Weapon("Weapon", 100, 0.01, 100);


      I have used my function PushFront(const T & data)



      myinv.PushFront(frost);


      The function copies over the pointer to said data into the new nodes m_data, instead of doing a deep copy



      template<class T>
      inline void Inventory<T>::PushFront(const T & data)
      {

      Node<T> * nn = new Node<T>;

      nn->m_data = data; //Copies over pointer instead of calling an overloaded assignment operator

      m_count += 1;
      .
      .
      .


      I cannot for the life of me figure out the syntax to get it to use an overloaded assignment operator, I can post more code to those of you that need it.



      Thank you for any help.







      c++





      share







      New contributor




      Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 44 secs ago









      MikeMike

      1




      1




      New contributor




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      New contributor





      Mike is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Check out our Code of Conduct.




















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