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SFML Circle of Stars


How is my SFML sprite Move() function?Breakout-Clone built in SFMLCart-creation class using SFMLSFML Pong Game PerformanceFake 3D effect in SFMLSFML-based chat in C++Rain effect with SFMLResource manager with SFMLSokoban Clone using SFMLMoving character in given direction C++ SFML






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0












$begingroup$


Im trying to make a SFML code that takes my code i already have to make a star with a convex shape and put it into a circle of stars surrounding the point the user chooses. The User is also able to choose the amount of stars in the circle.



Here is my code for making a star



#include <iostream>
#include <SFML/Graphics.hpp>

#include <stdlib.h>

#include <time.h>
#include <math.h>
using namespace std;
using namespace sf;
int main()

double x;
double y;
double width;
double p = 3.14*4;
double r = width;

cout<<"Enter x"<<endl;
cin>>x;

cout<<"Enter y"<<endl;
cin>>y;

cout<<"Enter a width"<<endl;
cin >>width;

RenderWindow window(VideoMode(800,800),"My Window");
window.setFramerateLimit(60);



ConvexShape convex;
convex.setPointCount(5);


convex.setPoint(0,Vector2f(width*cos(p/5)+x,width*sin(p/5)+y));
convex.setPoint(1,Vector2f(width*cos(p/5*2)+x, width*sin(p/5*2)+y));
convex.setPoint(2,Vector2f(width*cos(p/5*3)+x, width*sin(p/5*3)+y));
convex.setPoint(3,Vector2f(width*cos(p/5*4)+x, width*sin(p/5*4)+y));
convex.setPoint(4,Vector2f(width*cos(p/5*5)+x, width*sin(p/5*5)+y));
convex.setFillColor(Color(0,0,255));

while (window.isOpen())

Event event;
while (window.pollEvent(event))

if (event.type == Event::Closed)
window.close();

window.clear();

window.draw(convex);


window.display();


return 0 ;









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$endgroup$


















    0












    $begingroup$


    Im trying to make a SFML code that takes my code i already have to make a star with a convex shape and put it into a circle of stars surrounding the point the user chooses. The User is also able to choose the amount of stars in the circle.



    Here is my code for making a star



    #include <iostream>
    #include <SFML/Graphics.hpp>

    #include <stdlib.h>

    #include <time.h>
    #include <math.h>
    using namespace std;
    using namespace sf;
    int main()

    double x;
    double y;
    double width;
    double p = 3.14*4;
    double r = width;

    cout<<"Enter x"<<endl;
    cin>>x;

    cout<<"Enter y"<<endl;
    cin>>y;

    cout<<"Enter a width"<<endl;
    cin >>width;

    RenderWindow window(VideoMode(800,800),"My Window");
    window.setFramerateLimit(60);



    ConvexShape convex;
    convex.setPointCount(5);


    convex.setPoint(0,Vector2f(width*cos(p/5)+x,width*sin(p/5)+y));
    convex.setPoint(1,Vector2f(width*cos(p/5*2)+x, width*sin(p/5*2)+y));
    convex.setPoint(2,Vector2f(width*cos(p/5*3)+x, width*sin(p/5*3)+y));
    convex.setPoint(3,Vector2f(width*cos(p/5*4)+x, width*sin(p/5*4)+y));
    convex.setPoint(4,Vector2f(width*cos(p/5*5)+x, width*sin(p/5*5)+y));
    convex.setFillColor(Color(0,0,255));

    while (window.isOpen())

    Event event;
    while (window.pollEvent(event))

    if (event.type == Event::Closed)
    window.close();

    window.clear();

    window.draw(convex);


    window.display();


    return 0 ;









    share







    New contributor




    Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      0












      0








      0





      $begingroup$


      Im trying to make a SFML code that takes my code i already have to make a star with a convex shape and put it into a circle of stars surrounding the point the user chooses. The User is also able to choose the amount of stars in the circle.



      Here is my code for making a star



      #include <iostream>
      #include <SFML/Graphics.hpp>

      #include <stdlib.h>

      #include <time.h>
      #include <math.h>
      using namespace std;
      using namespace sf;
      int main()

      double x;
      double y;
      double width;
      double p = 3.14*4;
      double r = width;

      cout<<"Enter x"<<endl;
      cin>>x;

      cout<<"Enter y"<<endl;
      cin>>y;

      cout<<"Enter a width"<<endl;
      cin >>width;

      RenderWindow window(VideoMode(800,800),"My Window");
      window.setFramerateLimit(60);



      ConvexShape convex;
      convex.setPointCount(5);


      convex.setPoint(0,Vector2f(width*cos(p/5)+x,width*sin(p/5)+y));
      convex.setPoint(1,Vector2f(width*cos(p/5*2)+x, width*sin(p/5*2)+y));
      convex.setPoint(2,Vector2f(width*cos(p/5*3)+x, width*sin(p/5*3)+y));
      convex.setPoint(3,Vector2f(width*cos(p/5*4)+x, width*sin(p/5*4)+y));
      convex.setPoint(4,Vector2f(width*cos(p/5*5)+x, width*sin(p/5*5)+y));
      convex.setFillColor(Color(0,0,255));

      while (window.isOpen())

      Event event;
      while (window.pollEvent(event))

      if (event.type == Event::Closed)
      window.close();

      window.clear();

      window.draw(convex);


      window.display();


      return 0 ;









      share







      New contributor




      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Im trying to make a SFML code that takes my code i already have to make a star with a convex shape and put it into a circle of stars surrounding the point the user chooses. The User is also able to choose the amount of stars in the circle.



      Here is my code for making a star



      #include <iostream>
      #include <SFML/Graphics.hpp>

      #include <stdlib.h>

      #include <time.h>
      #include <math.h>
      using namespace std;
      using namespace sf;
      int main()

      double x;
      double y;
      double width;
      double p = 3.14*4;
      double r = width;

      cout<<"Enter x"<<endl;
      cin>>x;

      cout<<"Enter y"<<endl;
      cin>>y;

      cout<<"Enter a width"<<endl;
      cin >>width;

      RenderWindow window(VideoMode(800,800),"My Window");
      window.setFramerateLimit(60);



      ConvexShape convex;
      convex.setPointCount(5);


      convex.setPoint(0,Vector2f(width*cos(p/5)+x,width*sin(p/5)+y));
      convex.setPoint(1,Vector2f(width*cos(p/5*2)+x, width*sin(p/5*2)+y));
      convex.setPoint(2,Vector2f(width*cos(p/5*3)+x, width*sin(p/5*3)+y));
      convex.setPoint(3,Vector2f(width*cos(p/5*4)+x, width*sin(p/5*4)+y));
      convex.setPoint(4,Vector2f(width*cos(p/5*5)+x, width*sin(p/5*5)+y));
      convex.setFillColor(Color(0,0,255));

      while (window.isOpen())

      Event event;
      while (window.pollEvent(event))

      if (event.type == Event::Closed)
      window.close();

      window.clear();

      window.draw(convex);


      window.display();


      return 0 ;







      c++ sfml





      share







      New contributor




      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 4 mins ago









      Walt MelonWalt Melon

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      New contributor




      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Walt Melon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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