Poker Game: Unit testing different poker hands without violating DRY principlesImprove testability of constructorUnit testing IValueConverterUnit testing a CharGridUnit testing a service to return items from a databaseAlgorithms to find various kinds of paths in graphsTesting procedure with several nested yield statements in Unity3DGenerate pieces of an SQL queryOsherove TDD Kata 1: String CalculatorExercise to refactor a class with various credit limit rulesthreaded event loop “interrupt” unit test without deadlocks

Multi tool use
Do there exist finite commutative rings with identity that are not Bézout rings?
Hide Select Output from T-SQL
Your magic is very sketchy
How can I use the arrow sign in my bash prompt?
Trouble understanding overseas colleagues
Why Were Madagascar and New Zealand Discovered So Late?
What't the meaning of this extra silence?
Is there any easy technique written in Bhagavad GITA to control lust?
At which point does a character regain all their Hit Dice?
Implement the Thanos sorting algorithm
Go Pregnant or Go Home
Modify casing of marked letters
Is this Spell Mimic feat balanced?
Ways to speed up user implemented RK4
Is the destination of a commercial flight important for the pilot?
Tiptoe or tiphoof? Adjusting words to better fit fantasy races
Increase performance creating Mandelbrot set in python
What is the oldest known work of fiction?
Why does John Bercow say “unlock” after reading out the results of a vote?
Why are on-board computers allowed to change controls without notifying the pilots?
How do I rename a LINUX host without needing to reboot for the rename to take effect?
(Bedrock Edition) Loading more than six chunks at once
Can somebody explain Brexit in a few child-proof sentences?
How to be diplomatic in refusing to write code that breaches the privacy of our users
Poker Game: Unit testing different poker hands without violating DRY principles
Improve testability of constructorUnit testing IValueConverterUnit testing a CharGridUnit testing a service to return items from a databaseAlgorithms to find various kinds of paths in graphsTesting procedure with several nested yield statements in Unity3DGenerate pieces of an SQL queryOsherove TDD Kata 1: String CalculatorExercise to refactor a class with various credit limit rulesthreaded event loop “interrupt” unit test without deadlocks
$begingroup$
I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.
I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.
For example, here are the unit tests for a one pair poker hand check:
[Test]
public void OnePair_IsLowPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHighPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
This is what the class diagram (at the project's current stage) looks like:
My question is how I should go about extracting a method (or methods) out of the testHand initialization.
c# unit-testing nunit
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.
I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.
For example, here are the unit tests for a one pair poker hand check:
[Test]
public void OnePair_IsLowPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHighPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
This is what the class diagram (at the project's current stage) looks like:
My question is how I should go about extracting a method (or methods) out of the testHand initialization.
c# unit-testing nunit
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago
add a comment |
$begingroup$
I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.
I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.
For example, here are the unit tests for a one pair poker hand check:
[Test]
public void OnePair_IsLowPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHighPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
This is what the class diagram (at the project's current stage) looks like:
My question is how I should go about extracting a method (or methods) out of the testHand initialization.
c# unit-testing nunit
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.
I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.
For example, here are the unit tests for a one pair poker hand check:
[Test]
public void OnePair_IsLowPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
[Test]
public void OnePair_IsHighPair_ReturnsTrue()
SuperCard[] testHand =
new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
;
bool result = PokerHandEvaluator.OnePair(testHand);
Assert.That(result == true);
This is what the class diagram (at the project's current stage) looks like:
My question is how I should go about extracting a method (or methods) out of the testHand initialization.
c# unit-testing nunit
c# unit-testing nunit
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 6 mins ago


t3chb0t
35k753124
35k753124
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 1 hour ago
Asel SAsel S
165
165
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago
add a comment |
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "196"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Asel S is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216313%2fpoker-game-unit-testing-different-poker-hands-without-violating-dry-principles%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Asel S is a new contributor. Be nice, and check out our Code of Conduct.
Asel S is a new contributor. Be nice, and check out our Code of Conduct.
Asel S is a new contributor. Be nice, and check out our Code of Conduct.
Asel S is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216313%2fpoker-game-unit-testing-different-poker-hands-without-violating-dry-principles%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
7ZdKkeeF0h gv9dzvGBcW g,mGv8,anXksb NAG6sB5o9MJR4L,CmBFx8
$begingroup$
Maybe make a "CreateHand()" function that takes a string like "AcAs5dJh3c"?
$endgroup$
– AShelly
1 hour ago
$begingroup$
A CreateHand() is essentially what I'm trying to go for here but I'm not sure how to implement your idea. Can you please share some pseudocode or code?
$endgroup$
– Asel S
57 mins ago
$begingroup$
You also need to post the code you are testing. The tests are worthless without it.
$endgroup$
– t3chb0t
6 mins ago
$begingroup$
By the code that I'm testing, do you mean the code for the OnePair() method? If not, could you please clarify?
$endgroup$
– Asel S
2 mins ago