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Python 3 tkinter calculator


Tkinter file searching programAutoclicker Tkinter ProgramVery Ugly Tkinter CalculatorCalculator using TkinterTkinter RSS feedPython Calculator using tkinterGUI Calculator using tkintertkinter calculator college projectTkinter based calculatorPython 3 calculator with tkinter













2












$begingroup$


After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:



  • Logic - Am I using any convoluted chains of logic that can be simplified?

  • General Style - I've attempted to adhere to PEP8

  • Key bindings - Is there a more effective way to bind so many keys?

  • Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?

  • (Opinion based) Tkinter: Even a good choice/something to pursue?



import tkinter as tk

from decimal import Decimal
from tkinter import ttk


class Calculator(ttk.Frame):
def __init__(self, master=tk.Tk()):
super().__init__(master)
self.master = master
self.master.title("tKalculator")
self.operator = None
self.prev_num = 0
self.completed_calculation = False
self.grid()

self.create_widgets()
self.bind_keys()
self.arrange_widgets()

self.mainloop()

def create_widgets(self):
"""
Create all calculator buttons
and widgets
"""

self.number_buttons = []

# Number display
self.top_display_space = ttk.Label(self, text=" ")
self.display = tk.Text(self, height=1, width=30, pady=4)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
self.bottom_display_space = ttk.Label(self, text=" ")

# Number buttons
for num in range(0, 10):
num = str(num)
self.number_buttons.append(
# note to self: The num=num is necessary here
ttk.Button(self, text=num, command=lambda num=num: self.update(num))
)

self.decimal_button = ttk.Button(self, text=".",
command=lambda: self.update("."))

# Special Buttons
self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
self.clear_button = ttk.Button(self, text="C", command=self.clear)

# Math operators
self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))

def arrange_widgets(self):
"""
Arrange all calculator widgets.
"""

# Display
self.top_display_space.grid(row=0, column=1)
self.display.grid(row=1, column=0, columnspan=5)
self.bottom_display_space.grid(row=2, column=2)

# Number buttons
row = 3
column = 1
for i in range(1, 10):
self.number_buttons[i].grid(row=row, column=column)
column += 1
if column > 3:
column = 1
row += 1

self.number_buttons[0].grid(row=6, column=2)
self.decimal_button.grid(row=6, column=1)

# Special Buttons
self.clearall_button.grid(row=7, column=1)
self.clear_button.grid(row=6, column=3)

# Math operator buttons
self.add_button.grid(row=7, column=2)
self.sub_button.grid(row=7, column=3)
self.mult_button.grid(row=8, column=2)
self.div_button.grid(row=8, column=3)
self.eql_button.grid(row=8, column=1)

def bind_keys(self):
"""
Binds events to keyboard button presses.
"""

# Numbers
self.master.bind("1", self.keypress_handler)
self.master.bind("<KP_1>", self.keypress_handler)
self.master.bind("2", self.keypress_handler)
self.master.bind("<KP_2>", self.keypress_handler)
self.master.bind("3", self.keypress_handler)
self.master.bind("<KP_3>", self.keypress_handler)
self.master.bind("4", self.keypress_handler)
self.master.bind("<KP_4>", self.keypress_handler)
self.master.bind("5", self.keypress_handler)
self.master.bind("<KP_5>", self.keypress_handler)
self.master.bind("6", self.keypress_handler)
self.master.bind("<KP_6>", self.keypress_handler)
self.master.bind("7", self.keypress_handler)
self.master.bind("<KP_7>", self.keypress_handler)
self.master.bind("8", self.keypress_handler)
self.master.bind("<KP_8>", self.keypress_handler)
self.master.bind("9", self.keypress_handler)
self.master.bind("<KP_9>", self.keypress_handler)
self.master.bind("0", self.keypress_handler)
self.master.bind("<KP_0>", self.keypress_handler)
self.master.bind(".", self.keypress_handler)
self.master.bind("<KP_Decimal>", self.keypress_handler)

# Special buttons
self.master.bind("c", self.keypress_handler)
self.master.bind("a", self.keypress_handler)
self.master.bind("C", self.keypress_handler)
self.master.bind("A", self.keypress_handler)
self.master.bind("<BackSpace>", self.backspace)

# Math operator buttons
self.master.bind("+", self.keypress_handler)
self.master.bind("-", self.keypress_handler)
self.master.bind("*", self.keypress_handler)
self.master.bind("x", self.keypress_handler)
self.master.bind("/", self.keypress_handler)
self.master.bind("<KP_Add>", self.keypress_handler)
self.master.bind("<KP_Subtract>", self.keypress_handler)
self.master.bind("KP_Multiply>", self.keypress_handler)
self.master.bind("<KP_Divide>", self.keypress_handler)

# Attempt to math
self.master.bind("<KP_Enter>", self.keypress_handler)
self.master.bind("<Return>", self.keypress_handler)
self.master.bind("=", self.keypress_handler)

# Escape to close the calculator
self.master.bind("<Escape>", self.keypress_handler)

def backspace(self, event):
"""
Remove one character from the display.
"""

self.display["state"] = "normal"
current = self.display.get(1.0, tk.END)
self.display.delete(1.0, tk.END)
current = current[:-2]

# Make sure that the display is never empty
if current == "":
current = "0"

self.display.insert(1.0, current)
self.display["state"] = "disabled"

def keypress_handler(self, event):
"""
Handles any bound keyboard presses.
"""

char_keycode = '01234567890.'
char_operator = "+-x*/"

if (event.char in char_keycode):
self.update(event.char)

elif event.char in char_operator:
self.math(event.char)

elif event.char == "r" or event.char == "=":
self.math("=")

elif event.char == "x1b":
self.master.destroy()

elif event.char == "c" or event.char == "C":
self.clear()

elif event.char == "a" or event.char == "A":
self.all_clear()

def update(self, character):
"""
Handles all updating of the number display.
"""
# Allow editing of the display
self.display["state"] = "normal"

# Get the current number
num = self.display.get(1.0, tk.END)
# clear the display
self.display.delete(1.0, tk.END)

# Remove "n"
num = num.strip()

# Clear num provided we're not putting a
# decimal after a zero
if num == "0" and not character == ".":
num = ""

num = f"numcharacter"

self.display.insert(1.0, f"num")
self.display["state"] = "disabled"

def all_clear(self):
"""
Resets everything for starting a
new calculation.
"""
self.clear()
self.prev_num = 0
self.operator = None

def clear(self):
"""
Clears the display by removing
any current text and setting the
display to 0
"""
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"

def math(self, operator):
"""
Handle any actual math.
"""
if not self.operator:
# If an operator doesn't exist, the
# calculator is waiting for a new
# input.
self.operator = operator
self.prev_num = self.display.get(1.0, tk.END)
self.clear()

else:
# The calculator is ready to do some math.
self.prev_num = Decimal(self.prev_num)
curr_num = self.display.get(1.0, tk.END)
curr_num = Decimal(curr_num)

if self.operator == "+":
self.prev_num += curr_num
elif self.operator == "-":
self.prev_num -= curr_num
elif self.operator == "x":
self.prev_num *= curr_num
elif self.operator == "/":
self.prev_num /= curr_num

self.operator = operator

if self.operator == "=":
# It's now time to show the current result
# of all calculations.
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, str(self.prev_num))
self.display["state"] = "disabled"
self.completed_calculation = True
else:
# We're ready for another number to
# perform calculations on
self.clear()

if __name__ == "__main__":
calc = Calculator()


I realized a while after posting that there is a better way to bind the keys: A for loop (duh). While I've implemented that in my updated code, I've kept the original here.










share|improve this question











$endgroup$
















    2












    $begingroup$


    After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:



    • Logic - Am I using any convoluted chains of logic that can be simplified?

    • General Style - I've attempted to adhere to PEP8

    • Key bindings - Is there a more effective way to bind so many keys?

    • Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?

    • (Opinion based) Tkinter: Even a good choice/something to pursue?



    import tkinter as tk

    from decimal import Decimal
    from tkinter import ttk


    class Calculator(ttk.Frame):
    def __init__(self, master=tk.Tk()):
    super().__init__(master)
    self.master = master
    self.master.title("tKalculator")
    self.operator = None
    self.prev_num = 0
    self.completed_calculation = False
    self.grid()

    self.create_widgets()
    self.bind_keys()
    self.arrange_widgets()

    self.mainloop()

    def create_widgets(self):
    """
    Create all calculator buttons
    and widgets
    """

    self.number_buttons = []

    # Number display
    self.top_display_space = ttk.Label(self, text=" ")
    self.display = tk.Text(self, height=1, width=30, pady=4)
    self.display.insert(1.0, "0")
    self.display["state"] = "disabled"
    self.bottom_display_space = ttk.Label(self, text=" ")

    # Number buttons
    for num in range(0, 10):
    num = str(num)
    self.number_buttons.append(
    # note to self: The num=num is necessary here
    ttk.Button(self, text=num, command=lambda num=num: self.update(num))
    )

    self.decimal_button = ttk.Button(self, text=".",
    command=lambda: self.update("."))

    # Special Buttons
    self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
    self.clear_button = ttk.Button(self, text="C", command=self.clear)

    # Math operators
    self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
    self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
    self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
    self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
    self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))

    def arrange_widgets(self):
    """
    Arrange all calculator widgets.
    """

    # Display
    self.top_display_space.grid(row=0, column=1)
    self.display.grid(row=1, column=0, columnspan=5)
    self.bottom_display_space.grid(row=2, column=2)

    # Number buttons
    row = 3
    column = 1
    for i in range(1, 10):
    self.number_buttons[i].grid(row=row, column=column)
    column += 1
    if column > 3:
    column = 1
    row += 1

    self.number_buttons[0].grid(row=6, column=2)
    self.decimal_button.grid(row=6, column=1)

    # Special Buttons
    self.clearall_button.grid(row=7, column=1)
    self.clear_button.grid(row=6, column=3)

    # Math operator buttons
    self.add_button.grid(row=7, column=2)
    self.sub_button.grid(row=7, column=3)
    self.mult_button.grid(row=8, column=2)
    self.div_button.grid(row=8, column=3)
    self.eql_button.grid(row=8, column=1)

    def bind_keys(self):
    """
    Binds events to keyboard button presses.
    """

    # Numbers
    self.master.bind("1", self.keypress_handler)
    self.master.bind("<KP_1>", self.keypress_handler)
    self.master.bind("2", self.keypress_handler)
    self.master.bind("<KP_2>", self.keypress_handler)
    self.master.bind("3", self.keypress_handler)
    self.master.bind("<KP_3>", self.keypress_handler)
    self.master.bind("4", self.keypress_handler)
    self.master.bind("<KP_4>", self.keypress_handler)
    self.master.bind("5", self.keypress_handler)
    self.master.bind("<KP_5>", self.keypress_handler)
    self.master.bind("6", self.keypress_handler)
    self.master.bind("<KP_6>", self.keypress_handler)
    self.master.bind("7", self.keypress_handler)
    self.master.bind("<KP_7>", self.keypress_handler)
    self.master.bind("8", self.keypress_handler)
    self.master.bind("<KP_8>", self.keypress_handler)
    self.master.bind("9", self.keypress_handler)
    self.master.bind("<KP_9>", self.keypress_handler)
    self.master.bind("0", self.keypress_handler)
    self.master.bind("<KP_0>", self.keypress_handler)
    self.master.bind(".", self.keypress_handler)
    self.master.bind("<KP_Decimal>", self.keypress_handler)

    # Special buttons
    self.master.bind("c", self.keypress_handler)
    self.master.bind("a", self.keypress_handler)
    self.master.bind("C", self.keypress_handler)
    self.master.bind("A", self.keypress_handler)
    self.master.bind("<BackSpace>", self.backspace)

    # Math operator buttons
    self.master.bind("+", self.keypress_handler)
    self.master.bind("-", self.keypress_handler)
    self.master.bind("*", self.keypress_handler)
    self.master.bind("x", self.keypress_handler)
    self.master.bind("/", self.keypress_handler)
    self.master.bind("<KP_Add>", self.keypress_handler)
    self.master.bind("<KP_Subtract>", self.keypress_handler)
    self.master.bind("KP_Multiply>", self.keypress_handler)
    self.master.bind("<KP_Divide>", self.keypress_handler)

    # Attempt to math
    self.master.bind("<KP_Enter>", self.keypress_handler)
    self.master.bind("<Return>", self.keypress_handler)
    self.master.bind("=", self.keypress_handler)

    # Escape to close the calculator
    self.master.bind("<Escape>", self.keypress_handler)

    def backspace(self, event):
    """
    Remove one character from the display.
    """

    self.display["state"] = "normal"
    current = self.display.get(1.0, tk.END)
    self.display.delete(1.0, tk.END)
    current = current[:-2]

    # Make sure that the display is never empty
    if current == "":
    current = "0"

    self.display.insert(1.0, current)
    self.display["state"] = "disabled"

    def keypress_handler(self, event):
    """
    Handles any bound keyboard presses.
    """

    char_keycode = '01234567890.'
    char_operator = "+-x*/"

    if (event.char in char_keycode):
    self.update(event.char)

    elif event.char in char_operator:
    self.math(event.char)

    elif event.char == "r" or event.char == "=":
    self.math("=")

    elif event.char == "x1b":
    self.master.destroy()

    elif event.char == "c" or event.char == "C":
    self.clear()

    elif event.char == "a" or event.char == "A":
    self.all_clear()

    def update(self, character):
    """
    Handles all updating of the number display.
    """
    # Allow editing of the display
    self.display["state"] = "normal"

    # Get the current number
    num = self.display.get(1.0, tk.END)
    # clear the display
    self.display.delete(1.0, tk.END)

    # Remove "n"
    num = num.strip()

    # Clear num provided we're not putting a
    # decimal after a zero
    if num == "0" and not character == ".":
    num = ""

    num = f"numcharacter"

    self.display.insert(1.0, f"num")
    self.display["state"] = "disabled"

    def all_clear(self):
    """
    Resets everything for starting a
    new calculation.
    """
    self.clear()
    self.prev_num = 0
    self.operator = None

    def clear(self):
    """
    Clears the display by removing
    any current text and setting the
    display to 0
    """
    self.display["state"] = "normal"
    self.display.delete(1.0, tk.END)
    self.display.insert(1.0, "0")
    self.display["state"] = "disabled"

    def math(self, operator):
    """
    Handle any actual math.
    """
    if not self.operator:
    # If an operator doesn't exist, the
    # calculator is waiting for a new
    # input.
    self.operator = operator
    self.prev_num = self.display.get(1.0, tk.END)
    self.clear()

    else:
    # The calculator is ready to do some math.
    self.prev_num = Decimal(self.prev_num)
    curr_num = self.display.get(1.0, tk.END)
    curr_num = Decimal(curr_num)

    if self.operator == "+":
    self.prev_num += curr_num
    elif self.operator == "-":
    self.prev_num -= curr_num
    elif self.operator == "x":
    self.prev_num *= curr_num
    elif self.operator == "/":
    self.prev_num /= curr_num

    self.operator = operator

    if self.operator == "=":
    # It's now time to show the current result
    # of all calculations.
    self.display["state"] = "normal"
    self.display.delete(1.0, tk.END)
    self.display.insert(1.0, str(self.prev_num))
    self.display["state"] = "disabled"
    self.completed_calculation = True
    else:
    # We're ready for another number to
    # perform calculations on
    self.clear()

    if __name__ == "__main__":
    calc = Calculator()


    I realized a while after posting that there is a better way to bind the keys: A for loop (duh). While I've implemented that in my updated code, I've kept the original here.










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:



      • Logic - Am I using any convoluted chains of logic that can be simplified?

      • General Style - I've attempted to adhere to PEP8

      • Key bindings - Is there a more effective way to bind so many keys?

      • Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?

      • (Opinion based) Tkinter: Even a good choice/something to pursue?



      import tkinter as tk

      from decimal import Decimal
      from tkinter import ttk


      class Calculator(ttk.Frame):
      def __init__(self, master=tk.Tk()):
      super().__init__(master)
      self.master = master
      self.master.title("tKalculator")
      self.operator = None
      self.prev_num = 0
      self.completed_calculation = False
      self.grid()

      self.create_widgets()
      self.bind_keys()
      self.arrange_widgets()

      self.mainloop()

      def create_widgets(self):
      """
      Create all calculator buttons
      and widgets
      """

      self.number_buttons = []

      # Number display
      self.top_display_space = ttk.Label(self, text=" ")
      self.display = tk.Text(self, height=1, width=30, pady=4)
      self.display.insert(1.0, "0")
      self.display["state"] = "disabled"
      self.bottom_display_space = ttk.Label(self, text=" ")

      # Number buttons
      for num in range(0, 10):
      num = str(num)
      self.number_buttons.append(
      # note to self: The num=num is necessary here
      ttk.Button(self, text=num, command=lambda num=num: self.update(num))
      )

      self.decimal_button = ttk.Button(self, text=".",
      command=lambda: self.update("."))

      # Special Buttons
      self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
      self.clear_button = ttk.Button(self, text="C", command=self.clear)

      # Math operators
      self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
      self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
      self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
      self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
      self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))

      def arrange_widgets(self):
      """
      Arrange all calculator widgets.
      """

      # Display
      self.top_display_space.grid(row=0, column=1)
      self.display.grid(row=1, column=0, columnspan=5)
      self.bottom_display_space.grid(row=2, column=2)

      # Number buttons
      row = 3
      column = 1
      for i in range(1, 10):
      self.number_buttons[i].grid(row=row, column=column)
      column += 1
      if column > 3:
      column = 1
      row += 1

      self.number_buttons[0].grid(row=6, column=2)
      self.decimal_button.grid(row=6, column=1)

      # Special Buttons
      self.clearall_button.grid(row=7, column=1)
      self.clear_button.grid(row=6, column=3)

      # Math operator buttons
      self.add_button.grid(row=7, column=2)
      self.sub_button.grid(row=7, column=3)
      self.mult_button.grid(row=8, column=2)
      self.div_button.grid(row=8, column=3)
      self.eql_button.grid(row=8, column=1)

      def bind_keys(self):
      """
      Binds events to keyboard button presses.
      """

      # Numbers
      self.master.bind("1", self.keypress_handler)
      self.master.bind("<KP_1>", self.keypress_handler)
      self.master.bind("2", self.keypress_handler)
      self.master.bind("<KP_2>", self.keypress_handler)
      self.master.bind("3", self.keypress_handler)
      self.master.bind("<KP_3>", self.keypress_handler)
      self.master.bind("4", self.keypress_handler)
      self.master.bind("<KP_4>", self.keypress_handler)
      self.master.bind("5", self.keypress_handler)
      self.master.bind("<KP_5>", self.keypress_handler)
      self.master.bind("6", self.keypress_handler)
      self.master.bind("<KP_6>", self.keypress_handler)
      self.master.bind("7", self.keypress_handler)
      self.master.bind("<KP_7>", self.keypress_handler)
      self.master.bind("8", self.keypress_handler)
      self.master.bind("<KP_8>", self.keypress_handler)
      self.master.bind("9", self.keypress_handler)
      self.master.bind("<KP_9>", self.keypress_handler)
      self.master.bind("0", self.keypress_handler)
      self.master.bind("<KP_0>", self.keypress_handler)
      self.master.bind(".", self.keypress_handler)
      self.master.bind("<KP_Decimal>", self.keypress_handler)

      # Special buttons
      self.master.bind("c", self.keypress_handler)
      self.master.bind("a", self.keypress_handler)
      self.master.bind("C", self.keypress_handler)
      self.master.bind("A", self.keypress_handler)
      self.master.bind("<BackSpace>", self.backspace)

      # Math operator buttons
      self.master.bind("+", self.keypress_handler)
      self.master.bind("-", self.keypress_handler)
      self.master.bind("*", self.keypress_handler)
      self.master.bind("x", self.keypress_handler)
      self.master.bind("/", self.keypress_handler)
      self.master.bind("<KP_Add>", self.keypress_handler)
      self.master.bind("<KP_Subtract>", self.keypress_handler)
      self.master.bind("KP_Multiply>", self.keypress_handler)
      self.master.bind("<KP_Divide>", self.keypress_handler)

      # Attempt to math
      self.master.bind("<KP_Enter>", self.keypress_handler)
      self.master.bind("<Return>", self.keypress_handler)
      self.master.bind("=", self.keypress_handler)

      # Escape to close the calculator
      self.master.bind("<Escape>", self.keypress_handler)

      def backspace(self, event):
      """
      Remove one character from the display.
      """

      self.display["state"] = "normal"
      current = self.display.get(1.0, tk.END)
      self.display.delete(1.0, tk.END)
      current = current[:-2]

      # Make sure that the display is never empty
      if current == "":
      current = "0"

      self.display.insert(1.0, current)
      self.display["state"] = "disabled"

      def keypress_handler(self, event):
      """
      Handles any bound keyboard presses.
      """

      char_keycode = '01234567890.'
      char_operator = "+-x*/"

      if (event.char in char_keycode):
      self.update(event.char)

      elif event.char in char_operator:
      self.math(event.char)

      elif event.char == "r" or event.char == "=":
      self.math("=")

      elif event.char == "x1b":
      self.master.destroy()

      elif event.char == "c" or event.char == "C":
      self.clear()

      elif event.char == "a" or event.char == "A":
      self.all_clear()

      def update(self, character):
      """
      Handles all updating of the number display.
      """
      # Allow editing of the display
      self.display["state"] = "normal"

      # Get the current number
      num = self.display.get(1.0, tk.END)
      # clear the display
      self.display.delete(1.0, tk.END)

      # Remove "n"
      num = num.strip()

      # Clear num provided we're not putting a
      # decimal after a zero
      if num == "0" and not character == ".":
      num = ""

      num = f"numcharacter"

      self.display.insert(1.0, f"num")
      self.display["state"] = "disabled"

      def all_clear(self):
      """
      Resets everything for starting a
      new calculation.
      """
      self.clear()
      self.prev_num = 0
      self.operator = None

      def clear(self):
      """
      Clears the display by removing
      any current text and setting the
      display to 0
      """
      self.display["state"] = "normal"
      self.display.delete(1.0, tk.END)
      self.display.insert(1.0, "0")
      self.display["state"] = "disabled"

      def math(self, operator):
      """
      Handle any actual math.
      """
      if not self.operator:
      # If an operator doesn't exist, the
      # calculator is waiting for a new
      # input.
      self.operator = operator
      self.prev_num = self.display.get(1.0, tk.END)
      self.clear()

      else:
      # The calculator is ready to do some math.
      self.prev_num = Decimal(self.prev_num)
      curr_num = self.display.get(1.0, tk.END)
      curr_num = Decimal(curr_num)

      if self.operator == "+":
      self.prev_num += curr_num
      elif self.operator == "-":
      self.prev_num -= curr_num
      elif self.operator == "x":
      self.prev_num *= curr_num
      elif self.operator == "/":
      self.prev_num /= curr_num

      self.operator = operator

      if self.operator == "=":
      # It's now time to show the current result
      # of all calculations.
      self.display["state"] = "normal"
      self.display.delete(1.0, tk.END)
      self.display.insert(1.0, str(self.prev_num))
      self.display["state"] = "disabled"
      self.completed_calculation = True
      else:
      # We're ready for another number to
      # perform calculations on
      self.clear()

      if __name__ == "__main__":
      calc = Calculator()


      I realized a while after posting that there is a better way to bind the keys: A for loop (duh). While I've implemented that in my updated code, I've kept the original here.










      share|improve this question











      $endgroup$




      After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:



      • Logic - Am I using any convoluted chains of logic that can be simplified?

      • General Style - I've attempted to adhere to PEP8

      • Key bindings - Is there a more effective way to bind so many keys?

      • Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?

      • (Opinion based) Tkinter: Even a good choice/something to pursue?



      import tkinter as tk

      from decimal import Decimal
      from tkinter import ttk


      class Calculator(ttk.Frame):
      def __init__(self, master=tk.Tk()):
      super().__init__(master)
      self.master = master
      self.master.title("tKalculator")
      self.operator = None
      self.prev_num = 0
      self.completed_calculation = False
      self.grid()

      self.create_widgets()
      self.bind_keys()
      self.arrange_widgets()

      self.mainloop()

      def create_widgets(self):
      """
      Create all calculator buttons
      and widgets
      """

      self.number_buttons = []

      # Number display
      self.top_display_space = ttk.Label(self, text=" ")
      self.display = tk.Text(self, height=1, width=30, pady=4)
      self.display.insert(1.0, "0")
      self.display["state"] = "disabled"
      self.bottom_display_space = ttk.Label(self, text=" ")

      # Number buttons
      for num in range(0, 10):
      num = str(num)
      self.number_buttons.append(
      # note to self: The num=num is necessary here
      ttk.Button(self, text=num, command=lambda num=num: self.update(num))
      )

      self.decimal_button = ttk.Button(self, text=".",
      command=lambda: self.update("."))

      # Special Buttons
      self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
      self.clear_button = ttk.Button(self, text="C", command=self.clear)

      # Math operators
      self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
      self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
      self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
      self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
      self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))

      def arrange_widgets(self):
      """
      Arrange all calculator widgets.
      """

      # Display
      self.top_display_space.grid(row=0, column=1)
      self.display.grid(row=1, column=0, columnspan=5)
      self.bottom_display_space.grid(row=2, column=2)

      # Number buttons
      row = 3
      column = 1
      for i in range(1, 10):
      self.number_buttons[i].grid(row=row, column=column)
      column += 1
      if column > 3:
      column = 1
      row += 1

      self.number_buttons[0].grid(row=6, column=2)
      self.decimal_button.grid(row=6, column=1)

      # Special Buttons
      self.clearall_button.grid(row=7, column=1)
      self.clear_button.grid(row=6, column=3)

      # Math operator buttons
      self.add_button.grid(row=7, column=2)
      self.sub_button.grid(row=7, column=3)
      self.mult_button.grid(row=8, column=2)
      self.div_button.grid(row=8, column=3)
      self.eql_button.grid(row=8, column=1)

      def bind_keys(self):
      """
      Binds events to keyboard button presses.
      """

      # Numbers
      self.master.bind("1", self.keypress_handler)
      self.master.bind("<KP_1>", self.keypress_handler)
      self.master.bind("2", self.keypress_handler)
      self.master.bind("<KP_2>", self.keypress_handler)
      self.master.bind("3", self.keypress_handler)
      self.master.bind("<KP_3>", self.keypress_handler)
      self.master.bind("4", self.keypress_handler)
      self.master.bind("<KP_4>", self.keypress_handler)
      self.master.bind("5", self.keypress_handler)
      self.master.bind("<KP_5>", self.keypress_handler)
      self.master.bind("6", self.keypress_handler)
      self.master.bind("<KP_6>", self.keypress_handler)
      self.master.bind("7", self.keypress_handler)
      self.master.bind("<KP_7>", self.keypress_handler)
      self.master.bind("8", self.keypress_handler)
      self.master.bind("<KP_8>", self.keypress_handler)
      self.master.bind("9", self.keypress_handler)
      self.master.bind("<KP_9>", self.keypress_handler)
      self.master.bind("0", self.keypress_handler)
      self.master.bind("<KP_0>", self.keypress_handler)
      self.master.bind(".", self.keypress_handler)
      self.master.bind("<KP_Decimal>", self.keypress_handler)

      # Special buttons
      self.master.bind("c", self.keypress_handler)
      self.master.bind("a", self.keypress_handler)
      self.master.bind("C", self.keypress_handler)
      self.master.bind("A", self.keypress_handler)
      self.master.bind("<BackSpace>", self.backspace)

      # Math operator buttons
      self.master.bind("+", self.keypress_handler)
      self.master.bind("-", self.keypress_handler)
      self.master.bind("*", self.keypress_handler)
      self.master.bind("x", self.keypress_handler)
      self.master.bind("/", self.keypress_handler)
      self.master.bind("<KP_Add>", self.keypress_handler)
      self.master.bind("<KP_Subtract>", self.keypress_handler)
      self.master.bind("KP_Multiply>", self.keypress_handler)
      self.master.bind("<KP_Divide>", self.keypress_handler)

      # Attempt to math
      self.master.bind("<KP_Enter>", self.keypress_handler)
      self.master.bind("<Return>", self.keypress_handler)
      self.master.bind("=", self.keypress_handler)

      # Escape to close the calculator
      self.master.bind("<Escape>", self.keypress_handler)

      def backspace(self, event):
      """
      Remove one character from the display.
      """

      self.display["state"] = "normal"
      current = self.display.get(1.0, tk.END)
      self.display.delete(1.0, tk.END)
      current = current[:-2]

      # Make sure that the display is never empty
      if current == "":
      current = "0"

      self.display.insert(1.0, current)
      self.display["state"] = "disabled"

      def keypress_handler(self, event):
      """
      Handles any bound keyboard presses.
      """

      char_keycode = '01234567890.'
      char_operator = "+-x*/"

      if (event.char in char_keycode):
      self.update(event.char)

      elif event.char in char_operator:
      self.math(event.char)

      elif event.char == "r" or event.char == "=":
      self.math("=")

      elif event.char == "x1b":
      self.master.destroy()

      elif event.char == "c" or event.char == "C":
      self.clear()

      elif event.char == "a" or event.char == "A":
      self.all_clear()

      def update(self, character):
      """
      Handles all updating of the number display.
      """
      # Allow editing of the display
      self.display["state"] = "normal"

      # Get the current number
      num = self.display.get(1.0, tk.END)
      # clear the display
      self.display.delete(1.0, tk.END)

      # Remove "n"
      num = num.strip()

      # Clear num provided we're not putting a
      # decimal after a zero
      if num == "0" and not character == ".":
      num = ""

      num = f"numcharacter"

      self.display.insert(1.0, f"num")
      self.display["state"] = "disabled"

      def all_clear(self):
      """
      Resets everything for starting a
      new calculation.
      """
      self.clear()
      self.prev_num = 0
      self.operator = None

      def clear(self):
      """
      Clears the display by removing
      any current text and setting the
      display to 0
      """
      self.display["state"] = "normal"
      self.display.delete(1.0, tk.END)
      self.display.insert(1.0, "0")
      self.display["state"] = "disabled"

      def math(self, operator):
      """
      Handle any actual math.
      """
      if not self.operator:
      # If an operator doesn't exist, the
      # calculator is waiting for a new
      # input.
      self.operator = operator
      self.prev_num = self.display.get(1.0, tk.END)
      self.clear()

      else:
      # The calculator is ready to do some math.
      self.prev_num = Decimal(self.prev_num)
      curr_num = self.display.get(1.0, tk.END)
      curr_num = Decimal(curr_num)

      if self.operator == "+":
      self.prev_num += curr_num
      elif self.operator == "-":
      self.prev_num -= curr_num
      elif self.operator == "x":
      self.prev_num *= curr_num
      elif self.operator == "/":
      self.prev_num /= curr_num

      self.operator = operator

      if self.operator == "=":
      # It's now time to show the current result
      # of all calculations.
      self.display["state"] = "normal"
      self.display.delete(1.0, tk.END)
      self.display.insert(1.0, str(self.prev_num))
      self.display["state"] = "disabled"
      self.completed_calculation = True
      else:
      # We're ready for another number to
      # perform calculations on
      self.clear()

      if __name__ == "__main__":
      calc = Calculator()


      I realized a while after posting that there is a better way to bind the keys: A for loop (duh). While I've implemented that in my updated code, I've kept the original here.







      python python-3.x tkinter






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 6 mins ago









      Jamal

      30.4k11121227




      30.4k11121227










      asked 4 hours ago









      ephrealephreal

      5016




      5016




















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